# Apply this patch to x4war1.1 patchlevel 1.1 (check Patchlevel file for the # version and patchlevel) # by typing "patch < patch1.2(or the name of this file)" # # you'll get x4war version 1.1, patchlevel 1.2 *** x4war.c Sat May 2 15:26:39 1992 --- x4war.c.new Mon May 4 11:56:41 1992 *************** *** 1,3 **** --- 1,5 ---- + #include "Patchlevel" + #include #include #include *************** *** 1293,1299 **** putnode(k, COLOURS, b, c); } } ! if ((--p[i].num_movable)==0) return(True); return(False); } --- 1295,1301 ---- putnode(k, COLOURS, b, c); } } ! if (v != MINE && (--p[i].num_movable)==0) return(True); return(False); } *** Patchlevel Mon May 4 11:50:26 1992 --- Patchlevel.new Mon May 4 11:50:26 1992 *************** *** 1,31 **** ! Patchleve 1.1 ! (April 12, 1992) ! (Note: for those got x4war1.0, that one is not publically released to ! 'comp.sources.games'. It should be substituted by this 1.1 version ) ! ! In this version of x4war, some minor changes are made to the original one. ! ! 1). another set of bitmaps is provided as an alternative bitmap set for the ! faces of pieces. Now two set of bitmaps for the faces of pieces are ! available. One is in Chinese characters, under ! ./bitmaps/chinese_piece ! ! the other is a set of drawings to represent pieces with images, under ! ./bitmaps/image_piece ! ! 2). A real two players version is implemented. ! ! 3). Makefile.simple changed to provide compilation selections of bitmap set. ! ! 4). x4war.c, war.c, and war.h modified. ! ! 5). bgbitmap.c changed for some modification to the background of the board. ! ! 6). README changed to explain how to modify Makefile.simple or x4war.c for ! selecting a bitmap set. ! ! 7). x4war.man changed, rule of the game is explained in more detail. ! ! 8). this file (Patchlevel) is added. ! --- 1,2 ---- ! char ident[] = "@(#)x4war: Version 1.1, patchlevel 1.2, May 4, 1992";